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 Night's Jutsu List

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Night Uchiha
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Posts : 42
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PostSubject: Night's Jutsu List   Thu Apr 26, 2012 10:07 pm

Name: Bunshin No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range:
Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.


Name: Kawarimi no Jutsu No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range: 50 feet
Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.


Name: Henge no Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range:
Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.


Name: Ikimuno Benkuo
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range:
Description: This technique requires a one post charge of chakra in the throat in order to be activated; Ikimuno Benkuo is an academy level technique which allows human shinobi to communicate with non-human animals as easily as if they were both speaking the same language. This does not allow the user to learn the language of an animal nor does it allow the animal to actually speak, this technique simply takes barks, hisses and other forms of animal noises and translates them into versions that the user is able to completely understand in their head and in turn do the same to animals the user speaks to. Lasts 5 posts with a 2 round cool.

Name: Lightning Style: Lightning Bind Jutsu
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Raiton
Range: Short
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 6 posts
Description: The user after forming the required hand signs, gathers lightning chakra in his/her hand and thrusts it at the opponent. The lightning then binds the enemy with rope-like tendrils of lightning chakra, paralyzing him/her while causing burns and leaving them open to attack. The technique requires lots concentration to keep the bind tight around the opponent.

The down side to this technique is that the enemy must be within arms reach for best effects or up to two meters away.



Name: Fire Style: Fire Barrier Jutsu
Canon/Custom: Custom
Rank: D
Type: Defensive
Element: Katon
Range: Short
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 6 posts
Description: After forming the needed hand signs, the user is surrounded by a wall of searing fire, about six meters high and 4 meters across. Wind stlye techniques D rank to C Rank, when used on this jutsu, make the flames more intense.
The down side to this technique is that it causes lots of concentration to maintain it. Also it is weaker against water stye techniques, but since the heat is so intense most water will evaporate on contact creating mist, allowing the user to escape stealthily.

Physical contact with this jutsu is not recommended because within 6 seconds of being exposed the flames will cause 2 degree burns on the contact area and will increase in intensity every 6 seconds exposed to the flames.



Name: Body Flicker Technique
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: N/A
Range: Within eye sight.
Specialty: Ninjutsu
Duration: N/A
Cooldown: 2 posts
Description: After the needed hand seals are performed this technique is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds.The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.




Name: Katon: Dragon Fire Technique
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Katon
Range: As long as the wire used in the technique.
Specialty: Ninjutsu
Duration: N/A
Cooldown: 3 posts
Description: The user breathes fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon. Can cause third degree burns on direct contact, and second degree burns within six inches of the flame. The flame travels at 60 mph, making it extremely effective at close range. Requires handseals and ninja wire.

Name: Katon: Great Fireball Technique
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Katon
Range: Close (0m ~ 5m)
Specialty: Ninjutsu
Duration: N/A
Cooldown: 3 posts
Description: A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 30 mph. Requires handseals.

Name: Katon: Phoenix Sage Art Technique
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Katon
Range: Close (0m ~ 5m)
Specialty: Ninjutsu
Duration: N/A
Cooldown: 3 posts
Description: This jutsu can create up to ten fireballs that are each six inches in diameter, which are spat out of the user's mouth, flying wildly in every direction and assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can be hidden within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction, and can cause up to second degree burns on contact with skin. Each fireball moves at 20 mph to allow control of one fireball at a time. Requires handseals.

Name: Katon: Great Dragon Fire Technique
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Katon
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Specialty: Ninjutsu
Duration: N/A
Cooldown: 4 posts
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off three flames in succession and anyone caught in the technique could potentially be reduced to ashes. The dragon is ten feet wide and ten feet tall, and travels at 60 mph, making it deadly at close range. Requires handseals.


Name: Chidori
Canon/Custom: Canon
Rank: A
Type: Offensive
Range: Short
Specialty: Ninjutsu
Duration: N/A
Cooldown: 6 posts
Description: This technique channels a large amount of lightning chakra to the user's hand. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces.




Last edited by Night Uchiha on Fri Apr 27, 2012 5:16 pm; edited 1 time in total
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Kaito Hyuuga
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PostSubject: Re: Night's Jutsu List   Thu Apr 26, 2012 10:19 pm


_________________
Gives +20 damage to every doton jutsu of the user
Doton jutsu's of the opponent loose -10 damage
Though it may seem like a whip, by infusing doton chakra in the blade the metal thread that keeps all the metal plates together instantly hardens, making it a sword. By releasing the chakra it goes back to a whip. The strenght of the sword is enough to crush bones like a hammer.
Three times per battle the sword can negate the elemental weakness of one doton jutsu, making it as strong as a raiton jutsu (or any other elemental weakness).
Once per battle the user can destroy an opponents offensive doton-jutsu by infusing the sword with doton-based chakra. When it does this it absorbs 20% of its strength, which is added to the damage of the next doton-jutsu the user uses.
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